The new voting incentive is a costume design for Normandy, including his daggers and clan tattoos.
Right now, I'm designing him with a rouge-type build in mind: fast, light armor, with a focus on critical strikes. All of the Drakes will have a mix of physical and magic attacks, as opposed to the normal RPG magic/non-magic classes.
Based on feedback so far, I've aged his design up a bit to give it less of a high school anime vibe (StellaFrost is right about the military thing). The protagonist's morality is also going to be a bit dubious given that he's a dragon.
The Normandy region's history of different invasions and resulting hodgepodge of cultures should show slightly in the design of Normandy's dragon form (which will be the next voting incentive).
I'm not trying to do anything too new with the game itself since its not my area of specialty. Art, dialogue, and storytelling are what I have the most experience with, so that's what I hope will turn out well. For game mechanics, the program I'm using helps a lot. I'm planning to do some different character builds and leveling systems than normal to match the characters and story. Other than that it will be a pretty standard RPG. I'm doing a lot of testing (with help from a few friends) to check for things like glitches and balance.
Thank you guys for the feedback so far! I do appreciate it!
[now that the new incentive is up, here is the image:
[Image:
http://i132.photobucket.com/albums/q20/H...ostume.jpg]